// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryProcessing.h" #include "Utils/CommandUtils.h" #include "CompGeom/ExactPredicates.h" #include "RequiredProgramMainCPPInclude.h" DEFINE_LOG_CATEGORY(LogGeometryProcessing); IMPLEMENT_APPLICATION(GeometryProcessing, "GeometryProcessing"); INT32_MAIN_INT32_ARGC_TCHAR_ARGV() { ON_SCOPE_EXIT { LLM(FLowLevelMemTracker::Get().UpdateStatsPerFrame()); RequestEngineExit(TEXT("Exiting")); FEngineLoop::AppPreExit(); FModuleManager::Get().UnloadModulesAtShutdown(); FEngineLoop::AppExit(); }; if (int32 Ret = GEngineLoop.PreInit(ArgC, ArgV)) { return Ret; } // Initialize exact predicates (engine does this automatically on module init, but command line doesn't run the module init code) UE::Geometry::ExactPredicates::GlobalInit(); // Run an algorithm as specified via the command line bool bSuccess = UE::CommandUtils::FAlgList::Run(); return (int32)!bSuccess; }