// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.All)] public class GeometryProcessingTarget : TargetRules { public GeometryProcessingTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "GeometryProcessing"; // Lean and mean bBuildDeveloperTools = false; bBuildWithEditorOnlyData = true; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; bCompileAgainstApplicationCore = false; bCompileICU = false; // to enable tracing: // bEnableTrace = true; // This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain()) bIsBuildingConsoleApplication = true; } }