// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class DatasmithSDK : ModuleRules { public DatasmithSDK(ReadOnlyTargetRules Target) : base(Target) { CppStandard = CppStandardVersion.Cpp20; PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter", "DatasmithExporterUI", // Network layer "UdpMessaging", } ); } } }