// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DatasmithRevit2020Target : DatasmithRevitBaseTarget { public DatasmithRevit2020Target(TargetInfo Target) : base(Target) { // Make sure the C# facade is up to date // Commented by default as it require write access on the facade generated files, which is not usually the case... // PreBuildTargets.Add(new TargetInfo("DatasmithFacadeCSharp", Target.Platform, Target.Configuration, Target.Architecture, null, Target.Arguments)); } public override string GetVersion() { return "2020"; } }