// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { [SupportedPlatforms("Win64")] public class DatasmithRevit2020 : DatasmithRevitBase { public DatasmithRevit2020(ReadOnlyTargetRules Target) : base(Target) { } public override string GetRevitVersion() { return "2020"; } } }