// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class DatasmithMax2024Target : DatasmithMaxBaseTarget { public DatasmithMax2024Target(TargetInfo Target) : base(Target) { LaunchModuleName = "DatasmithMax2024"; ExeBinariesSubFolder = @"3DSMax\2024"; AddCopyPostBuildStep(Target); } }