// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class DatasmithMax2023Target : DatasmithMaxBaseTarget { public DatasmithMax2023Target(TargetInfo Target) : base(Target) { LaunchModuleName = "DatasmithMax2023"; ExeBinariesSubFolder = @"3DSMax\2023"; AddCopyPostBuildStep(Target); } }