// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class DatasmithMax2019Target : DatasmithMaxBaseTarget { public DatasmithMax2019Target(TargetInfo Target) : base(Target) { LaunchModuleName = "DatasmithMax2019"; ExeBinariesSubFolder = @"3DSMax\2019"; AddCopyPostBuildStep(Target); } }