// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class DatasmithUE4ArchiCAD : ModuleRules { public DatasmithUE4ArchiCAD(ReadOnlyTargetRules Target) : base(Target) { bUseRTTI = true; PCHUsage = PCHUsageMode.NoPCHs; PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter", "DatasmithExporterUI", "UEOpenExr", // Network layer "UdpMessaging", "MessagingCommon", "Messaging", "DatasmithValidator", } ); } } }