// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class DiffAssetBulkDataTarget : TargetRules { public DiffAssetBulkDataTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Modular; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; LaunchModuleName = "DiffAssetBulkData"; bUseXGEController = false; bCompileFreeType = false; bLoggingToMemoryEnabled = false; bUseLoggingInShipping = true; bCompileWithAccessibilitySupport = false; bCompileWithPluginSupport = false; bIncludePluginsForTargetPlatforms = false; bWithServerCode = false; bCompileNavmeshClusterLinks = false; bCompileNavmeshSegmentLinks = false; bCompileRecast = false; bCompileICU = false; bWithLiveCoding = false; bBuildDeveloperTools = false; bBuildWithEditorOnlyData = true; bCompileAgainstEngine = false; bCompileAgainstCoreUObject = true; bCompileAgainstApplicationCore = true; bUsesSlate = false; bIsBuildingConsoleApplication = true; bForceBuildTargetPlatforms = true; bNeedsExtraShaderFormats = false; bAreTargetSDKVersionsRelevantOverride = false; WindowsPlatform.bUseBundledDbgHelp = false; WindowsPlatform.bPixProfilingEnabled = false; WindowsPlatform.bMergeIdenticalCOMDATs = true; WindowsPlatform.bStripUnreferencedSymbols = true; bEnableTrace = true; GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0"); } }