// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DiffAssetBulkData : ModuleRules { public DiffAssetBulkData(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange(new string[] { "ApplicationCore", "AssetRegistry", "Core", "CoreUObject", "Json", "Projects", }); } }