// Copyright Epic Games, Inc. All Rights Reserved. using System.Collections.Generic; using System.IO; using UnrealBuildTool; [SupportedPlatforms("Win64")] public class CmdLinkTarget : TargetRules { public CmdLinkTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "CmdLink"; bLegalToDistributeBinary = true; // Turn off various third party features we don't need // Lean and mean bBuildDeveloperTools = false; // CmdLink isn't localized, so doesn't need ICU bCompileICU = false; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; bCompileAgainstApplicationCore = false; bBuildWithEditorOnlyData = false; bCompileCEF3 = false; // CmdLink is a console application, not a Windows app (sets entry point to main(), instead of WinMain()) bIsBuildingConsoleApplication = true; } }