// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CmdLink : ModuleRules { public CmdLink(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Launch", "TargetPlatform", }); } }