// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CSVToTelemetry : ModuleRules { public CSVToTelemetry(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange(new string[] { "AnalyticsET", "ApplicationCore", "AssetRegistry", "BuildSettings", "Core", "CoreUObject", "CSVUtils", "Horde", "HTTP", "Projects", "RSA", "StudioTelemetry", "TargetPlatform" }); } }