// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BenchmarkTool : ModuleRules { public BenchmarkTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); } }