// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BaseTextureBuildWorker : TextureBuildWorker { public BaseTextureBuildWorker(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "TextureBuild", "TextureBuildUtilities", "TextureFormat", "TextureFormatASTC", "TextureFormatDXT", "TextureFormatETC2", "TextureFormatIntelISPCTexComp", "TextureFormatUncompressed", }); } }