// Copyright Epic Games, Inc. All Rights Reserved. using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("UnrealAutomationTool")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")]