// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Turnkey { public class BuildSource { public string Project; public CopyAndRun[] Sources; public string BuildEnumerationSuffix; // string[] Platforms; // string Project; internal void PostDeserialize() { if (Sources != null) { Array.ForEach(Sources, x => x.PostDeserialize()); } } } }