// Copyright Epic Games, Inc. All Rights Reserved. using Gauntlet; namespace UE { public class FastCookByTheBook : CookByTheBook { public FastCookByTheBook(UnrealTestContext InContext) : base(InContext) { BaseEditorCommandLine += " -fastcook"; } protected override ContentFolder GetExpectedCookedContent() { ContentFolder CookedContent = base.GetExpectedCookedContent(); CookedContent.Files.Add("Fastcook.txt"); return CookedContent; } } }