// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AutoRTFMTests : ModuleRules { public AutoRTFMTests(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "AutoRTFM", "Catch2Extras", "Core", "CoreUObject", "ApplicationCore", "Projects", } ); if (Target.bBuildWithEditorOnlyData) { PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform" } ); } PrivateIncludePaths.AddRange( new string[] { "Runtime/AutoRTFM/Private", "Runtime/Core/Private", }); PCHUsage = PCHUsageMode.NoPCHs; FPSemantics = FPSemanticsMode.Precise; } }