// Copyright Epic Games, Inc. All Rights Reserved. #include "WorldHierarchyColumns.h" namespace UE::WorldHierarchy::HierarchyColumns { const FName ColumnID_LevelLabel( "Level" ); const FName ColumnID_EditorVisibility( "EditorVisibility" ); const FName ColumnID_GameVisibility( "GameVisibility" ); const FName ColumnID_LightingScenario( "LightingScenario" ); const FName ColumnID_Lock( "Lock" ); const FName ColumnID_SCCStatus( "SCC_Status" ); const FName ColumnID_Save( "Save" ); const FName ColumnID_Color("Color"); const FName ColumnID_Kismet( "Blueprint" ); }