// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WorkspaceMenuStructure : ModuleRules { public WorkspaceMenuStructure(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "SlateCore", "Slate" } ); if (Target.bCompileAgainstEditor) { PublicDependencyModuleNames.Add("EditorStyle"); } } }