// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "UObject/UObjectGlobals.h" #include "RuntimeVirtualTextureThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; class UObject; UCLASS(MinimalAPI) class URuntimeVirtualTextureThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() //~ Begin UThumbnailRenderer Interface. virtual bool CanVisualizeAsset(UObject* Object); virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; //~ EndUThumbnailRenderer Interface. };