// Copyright Epic Games, Inc. All Rights Reserved. #include "MeshPaintVirtualTextureThumbnailRenderer.h" #include "VT/MeshPaintVirtualTexture.h" UMeshPaintVirtualTextureThumbnailRenderer::UMeshPaintVirtualTextureThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool UMeshPaintVirtualTextureThumbnailRenderer::CanVisualizeAsset(UObject* Object) { return UTextureThumbnailRenderer::CanVisualizeAsset(Object); } void UMeshPaintVirtualTextureThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UTextureThumbnailRenderer::Draw(Object, X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily); }