// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ViewportSnapping : ModuleRules { public ViewportSnapping(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", // "RenderCore", // "RHI", } ); // DynamicallyLoadedModuleNames.AddRange( // new string[] { // "MainFrame", // "WorkspaceMenuStructure", // "PropertyEditor" // } // ); } }