// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class ViewportInteraction : ModuleRules { public ViewportInteraction(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EditorFramework", "UnrealEd", "Slate", "SlateCore", "RenderCore", "RHI" } ); PrivateDependencyModuleNames.AddRange( new string[] { "LevelEditor" } ); } } }