// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= Viewports.h: The viewport windows used by the editor =============================================================================*/ #pragma once #include "CoreMinimal.h" namespace EditorViewportDefs { /** Default camera position for level editor perspective viewports */ inline const FVector DefaultPerspectiveViewLocation( 0.0f, 1024.0f, 512.0f ); /** Default camera orientation for level editor perspective viewports */ inline const FRotator DefaultPerspectiveViewRotation( -15.0f, -90.0f, 0 ); /** Default camera field of view angle for level editor perspective viewports */ inline const float DefaultPerspectiveFOVAngle( 90.0f ); }