// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Tools/LegacyEdModeWidgetHelpers.h" #include "DefaultEdMode.generated.h" UCLASS(Transient, MinimalAPI) class UEdModeDefault : public UBaseLegacyWidgetEdMode { GENERATED_BODY() public: UNREALED_API UEdModeDefault(); UNREALED_API virtual bool UsesPropertyWidgets() const override; UNREALED_API virtual bool UsesToolkits() const override; protected: UNREALED_API virtual TSharedRef CreateWidgetHelper() override; }; namespace FAssetEdModes { UNREALED_API extern const FEditorModeID EM_AssetDefault; } UCLASS(Transient, MinimalAPI) class UAssetEdModeDefault : public UEdModeDefault { GENERATED_BODY() public: UNREALED_API UAssetEdModeDefault(); protected: UNREALED_API virtual TSharedRef CreateWidgetHelper() override; };