// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================== NormalMapPreview.h: Definitions for previewing normal maps. ==============================================================================*/ #pragma once #include "CoreMinimal.h" #include "BatchedElements.h" /** * Batched element parameters for previewing normal maps. * * Deprecated, do not use. Use FBatchedElementTexture2DPreviewParameters instead with normal map flag. */ //UE_DEPRECATED(5.5, "Use FBatchedElementTexture2DPreviewParameters instead with normal map flag") class FNormalMapBatchedElementParameters : public FBatchedElementParameters { /** Binds vertex and pixel shaders for this element */ UNREALED_API virtual void BindShaders( FRHICommandList& RHICmdList, FGraphicsPipelineStateInitializer& GraphicsPSOInit, ERHIFeatureLevel::Type InFeatureLevel, const FMatrix& InTransform, const float InGamma, const FMatrix& ColorWeights, const FTexture* Texture) override; };