// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Elements/Interfaces/TypedElementDetailsInterface.h" #include "SMInstanceElementDetailsInterface.generated.h" UCLASS(MinimalAPI) class USMInstanceElementDetailsInterface : public UObject, public ITypedElementDetailsInterface { GENERATED_BODY() public: UNREALED_API virtual TUniquePtr GetDetailsObject(const FTypedElementHandle& InElementHandle) override; };