// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "DragAndDrop/AssetDragDropOp.h" #include "Misc/Guid.h" class FExternalContentDragDropOp : public FAssetDragDropOp { public: DRAG_DROP_OPERATOR_TYPE(FExternalContentDragDropOp, FAssetDragDropOp) FExternalContentDragDropOp() : Guid(FGuid::NewGuid()) {} virtual ~FExternalContentDragDropOp() {} const FGuid& GetGuid() const { return Guid; } private: FGuid Guid; };