// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "HAL/Platform.h" #include "UObject/UObjectGlobals.h" #include "ExtractLocResCommandlet.generated.h" class UObject; /** * Commandlet to extract the localization data from a binary LocRes file and dump it as human readable CSV. */ UCLASS() class UExtractLocResCommandlet : public UCommandlet { GENERATED_BODY() public: virtual int32 Main(const FString& Params); };