// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Bookmarks/BookMarkTypeActions.h" /** * A bookmark action which jumps a single viewport to a single bookmark */ class FBookmarkSingleViewportActions : public FBookMarkTypeActions { public: virtual void JumpToBookmark(UBookmarkBase* InBookmark, const TSharedPtr InSettings, FEditorViewportClient& InViewportClient) override { if (UBookMark* Bookmark = Cast(InBookmark)) { ApplyBookmarkToViewportClient(Bookmark, &InViewportClient); } } };