// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class IBookmarkTypeActions; class FEditorViewportClient; class UBookMark; /** * Provides a way to temporarily bookmark and restore all viewports * This allows camera locations and rotations to be preserved across a map reload */ class FBookmarkScoped { public: /** Constructor; bookmark all viewports */ UNREALED_API FBookmarkScoped(); /** Destructor; restore all viewports */ UNREALED_API ~FBookmarkScoped(); private: /** Action which allows a single viewport to jump to a single bookmark */ TSharedPtr Actions; /** Bookmarks for each viewport */ TMap BookMarks; };