// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Layout/Margin.h" #include "Input/Reply.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SCompoundWidget.h" class ITableRow; class SButton; class STableViewBase; struct FSlateBrush; /** * About screen contents widget */ class SAboutScreen : public SCompoundWidget { public: SLATE_BEGIN_ARGS( SAboutScreen ) {} SLATE_END_ARGS() /** * Constructs the about screen widgets */ UNREALED_API void Construct(const FArguments& InArgs); private: struct FLineDefinition { public: FText Text; int32 FontSize; FLinearColor TextColor; FMargin Margin; FLineDefinition( const FText& InText ) : Text( InText ) , FontSize( 9 ) , TextColor( FLinearColor(0.5f, 0.5f, 0.5f) ) , Margin( FMargin(6.f, 0.f, 0.f, 0.f) ) { } FLineDefinition( const FText& InText, int32 InFontSize, const FLinearColor& InTextColor, const FMargin& InMargin ) : Text( InText ) , FontSize( InFontSize ) , TextColor( InTextColor ) , Margin( InMargin ) { } }; TArray< TSharedRef< FLineDefinition > > AboutLines; TSharedPtr UEButton; TSharedPtr EpicGamesButton; /** * Makes the widget for the checkbox items in the list view */ TSharedRef MakeAboutTextItemWidget(TSharedRef Item, const TSharedRef& OwnerTable); FReply OnUEButtonClicked(); FReply OnEpicGamesButtonClicked(); FReply OnClose(); };