// Copyright Epic Games, Inc. All Rights Reserved. #include "SViewportToolBar.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" #include "ViewportToolbar/UnrealEdViewportToolbar.h" #include "Widgets/Input/SMenuAnchor.h" struct FSlateBrush; #define LOCTEXT_NAMESPACE "ViewportToolBar" void SViewportToolBar::Construct(const FArguments& InArgs) { } TWeakPtr SViewportToolBar::GetOpenMenu() const { return OpenedMenu; } void SViewportToolBar::SetOpenMenu( TSharedPtr< SMenuAnchor >& NewMenu ) { if( OpenedMenu.IsValid() && OpenedMenu.Pin() != NewMenu ) { // Close any other open menus OpenedMenu.Pin()->SetIsOpen( false ); } OpenedMenu = NewMenu; } FText SViewportToolBar::GetCameraMenuLabelFromViewportType(const ELevelViewportType ViewportType) const { return UE::UnrealEd::GetCameraSubmenuLabelFromViewportType(ViewportType); } const FSlateBrush* SViewportToolBar::GetCameraMenuLabelIconFromViewportType(const ELevelViewportType ViewportType) const { const FName Icon = UE::UnrealEd::GetCameraSubmenuIconFNameFromViewportType(ViewportType); return FAppStyle::GetBrush(Icon); } bool SViewportToolBar::IsViewModeSupported(EViewModeIndex ViewModeIndex) const { switch (ViewModeIndex) { case VMI_PrimitiveDistanceAccuracy: case VMI_MaterialTextureScaleAccuracy: case VMI_RequiredTextureResolution: return false; default: return true; } } #undef LOCTEXT_NAMESPACE