// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorModeTools.h" FModeTool::FModeTool(): ID( MT_None ), bUseWidget( 1 ) {} FModeTool::~FModeTool() { } void FModeTool::DrawHUD(FEditorViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas) { } void FModeTool::Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI) { }