// Copyright Epic Games, Inc. All Rights Reserved. #include "StalledIterationCounter.h" namespace UE::Cook { FStalledIterationCounter::FStalledIterationCounter() : Value(0) , StalledIterationCount(0) {} void FStalledIterationCounter::Update(int32 NewValue) { if (Value != NewValue) { Value = NewValue; StalledIterationCount = 0; } ++StalledIterationCount; } }