// Copyright Epic Games, Inc. All Rights Reserved. #include "Commandlets/UnrealPakCommandlet.h" #include "PakFileUtilities.h" UUnrealPakCommandlet::UUnrealPakCommandlet(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } int32 UUnrealPakCommandlet::Main(const FString& Params) { return ExecuteUnrealPak(*Params)? 0 : 1; }