// Copyright Epic Games, Inc. All Rights Reserved. #include "Commandlets/IoStoreCommandlet.h" #include "IoStoreUtilities.h" UIoStoreCommandlet::UIoStoreCommandlet(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } int32 UIoStoreCommandlet::Main(const FString& Params) { #if UE_BUILD_SHIPPING return 0; #else return CreateIoStoreContainerFiles(*Params); #endif }