// Copyright Epic Games, Inc. All Rights Reserved. #include "Commandlets/DumpBlueprintsInfoCommandlet.h" #include "Logging/LogCategory.h" #include "Logging/LogMacros.h" #include "Trace/Detail/Channel.h" DEFINE_LOG_CATEGORY_STATIC(LogBlueprintInfoDump, Log, All); /******************************************************************************* * UDumpBlueprintsInfoCommandlet ******************************************************************************/ //------------------------------------------------------------------------------ UDumpBlueprintsInfoCommandlet::UDumpBlueprintsInfoCommandlet(FObjectInitializer const& ObjectInitializer) : Super(ObjectInitializer) { } //------------------------------------------------------------------------------ int32 UDumpBlueprintsInfoCommandlet::Main(FString const& Params) { UE_LOG(LogBlueprintInfoDump, Error, TEXT("DumpBlueprintsInfo has been removed - consider using the GenerateBlueprintAPI commandlet instead\n")); return 0; }