// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given material instance */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "MaterialInstanceThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS(config=Editor) class UMaterialInstanceThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual bool CanVisualizeAsset(UObject* Object) override; // End UThumbnailRenderer Object // UObject implementation UNREALED_API virtual void BeginDestroy() override; private: class FMaterialThumbnailScene* ThumbnailScene; class FWidgetRenderer* WidgetRenderer; struct FSlateMaterialBrush* UIMaterialBrush; };