// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given level */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "LevelThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; class FSceneView; class FSceneViewFamily; class ULevel; UCLASS(config=Editor) class ULevelThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object private: /** Allocates then adds an FSceneView to the ViewFamily. */ [[nodiscard]] FSceneView* CreateView(ULevel* Level, FSceneViewFamily* ViewFamily, int32 X, int32 Y, uint32 SizeX, uint32 SizeY) const; };