// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given static mesh */ #pragma once #include "CoreTypes.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "ThumbnailHelpers.h" #include "BlueprintThumbnailRenderer.generated.h" class UBlueprint; class FCanvas; class FRenderTarget; UCLASS(config=Editor,MinimalAPI) class UBlueprintThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object UNREALED_API virtual bool CanVisualizeAsset(UObject* Object) override; UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object // UObject implementation UNREALED_API virtual void BeginDestroy() override; // End UObject implementation /** Notifies the thumbnail scene to refresh components for the specified blueprint */ void BlueprintChanged(UBlueprint* Blueprint); private: void OnBlueprintUnloaded(UBlueprint* Blueprint); private: TClassInstanceThumbnailScene ThumbnailScenes; };