// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "EditorMiscSettings.generated.h" /** * Implements the miscellaneous Editor settings. */ UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) class UEditorMiscSettings : public UObject { GENERATED_UCLASS_BODY() public: };