// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MaterialGraph/MaterialGraph.h" #include "EdGraphNode_Comment.h" #include "MaterialGraphNode_Comment.generated.h" UCLASS(MinimalAPI, Optional) class UMaterialGraphNode_Comment : public UEdGraphNode_Comment { GENERATED_UCLASS_BODY() /** Material Comment that this node represents */ UPROPERTY() TObjectPtr MaterialExpressionComment; /** Marks the Material Editor as dirty so that user prompted to apply change */ FSetMaterialDirty MaterialDirtyDelegate; /** Fix up the node's owner after being copied */ UNREALED_API void PostCopyNode(); //~ Begin UObject Interface virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; virtual void PostEditImport() override; virtual void PostDuplicate(bool bDuplicateForPIE) override; //~ End UObject Interface //~ Begin UEdGraphNode Interface. virtual void PrepareForCopying() override; virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override; virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override; virtual void PostPlacedNewNode() override; virtual void OnRenameNode(const FString& NewName) override; virtual void ResizeNode(const FVector2f& NewSize) override; virtual int32 GetFontSize() const override; virtual TSharedPtr CreateVisualWidget() override; //~ End UEdGraphNode Interface. private: /** Make sure the MaterialExpressionComment is owned by the Material */ void ResetMaterialExpressionOwner(); };