// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays the first face of the cube map */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/TextureThumbnailRenderer.h" #include "TextureCubeThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS() class UTextureCubeThumbnailRenderer : public UTextureThumbnailRenderer { GENERATED_UCLASS_BODY() //~ Begin UThumbnailRenderer Interface virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override; virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; //~ End UThumbnailRenderer Interface };