// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "StaticMeshMinLodCommandlet.generated.h" /** Commandlet */ UCLASS() class UStaticMeshMinLodCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface };