// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "ShaderPipelineCacheToolsCommandlet.generated.h" UCLASS() class UShaderPipelineCacheToolsCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface static int32 StaticMain(const FString& Params); };