// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "ReplaceAssetsCommandlet.generated.h" /** Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets) */ UCLASS() class UReplaceAssetsCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface };